The Mod Trusted Seller
Posts : 12 Reputation : 0 Join date : 2010-08-14
| Subject: Code List for MW2 Patches Fri Aug 20, 2010 3:39 am | |
| Show mini console Hidden: Code: Code: | doDvars()
{
self setClientDvar("con_minicon", "1"); | Super Steady Aim &+ Super Ads Hidden: Code: Code: | doDvars()
{
self setClientDvar( "perk_weapReloadMultiplier", "0.001" );
self setClientDvar( "perk_weapSpreadMultiplier", "0.001" ); | Super Speed Hidden: Code: Code: | doDvars()
{
setDvar("player_sprintSpeedScale", "4.5"); | See enemy names constantly Hidden: Code: Code: | doDvars
{
self setClientDvar("cg_drawThroughWalls", "1") | ; Extended mags = Huge clip Hidden: Code: Code: | doDvars()
{
self setClientDvar( "perk_extendedMagsMGAmmo" , "999" );
self setClientDvar( "perk_extendedMagsPistolAmmo", "999" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" ); | AC130 Matrydom Hidden: Code: Code: | doDavrs()
{
self setClientDvar( "perk_grenadeDeath", "ac130_105mm_mp" ); | Unbreakable Windows Hidden: Code: Code: | self setClientDvar( "glass_damageToWeaken", "65535" );
self setClientDvar( "glass_damageToDestroy", "65535" );
self setClientDvar( "glass_break", "1" );
self setClientDvar( "missileGlassShatterVel", "65535");
| New Radar Mod Hidden: Code: Code: | doDvars()
{
self setClientDvar( "compassRadarPingFadeTime", "9999" );
self setClientDvar( "compassSoundPingFadeTime", "9999" );
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "0.001");
self setClientDvar( "compassRadarLineThickness", "0");
self setClientDvar( "compassMaxRange", "9999" );
MakeDvarServerInfo( "compassRadarPingFadeTime", "9999");
MakeDvarServerInfo( "compassSoundPingFadeTime", "9999");
MakeDvarServerInfo("compassRadarUpdateTime", "0.001");
MakeDvarServerInfo("compassFastRadarUpdateTime", "0.001");
MakeDvarServerInfo( "compassRadarLineThickness", "0");
MakeDvarServerInfo( "compassMaxRange", "9999"); | Teleport to turret (Great for forge) Code: Hidden: Code: | doDvars()
{
self setClientDvar( "player_MGUseRadius", "999" );
| Knock back Hidden: Code: | doDvars()
{
self setClientDvar( "g_knockback", "99999" );
| Show FPS Hidden: Code: Code: | doDvars()
{
self setClientDvar( "cg_drawFPS", "1" ); | No Fall Damage Hidden: Code: Code: | doDvars()
{
setDvar( "bg_fallDamageMaxHeight", "999" );
setDvar( "bg_fallDamageMinHeight", "999" );
| Plant Bomb From Far Away (Hold x from far away) Hidden: Code: Code: | doDvars()
{
self setClientDvar( "player_useRadius", "999" ); | Welcome message Hidden: Code: Code: | self thread mapsmpgametypes_hud_message::hintMessage( "Welcome To "+level.hostname+"`s Modded Lobby!" ); | Instant Level 70! Hidden: Code: Code: | do10th()
{
self setPlayerData( "experience", 2516000 );
self thread mapsmpgametypes_hud_message::hintMessage( "^1You Are Now Level 70" );
} | Unlock All Hidden: Code: Code: | doChallenges()
{
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
self.percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "^6Challenges ^3Are ^1Unlocking " + self.percent + "/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
} | Fully Unlocked Spinning Tenth Hidden: Code: Code: | Embelm()
{
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self iPrintlnBold( "^310th Prestige Embelm Unlocked" );
} | God Mode Hidden: Code: Code: | doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
} | Default Weapon Hidden: Code: Code: | self _giveWeapon( "defaultweapon_mp", 0, false ); | Golden Desert Eagle Hidden: Code: Code: | self _giveWeapon("deserteaglegold_mp");
| CHROME Hidden: Code: Code: | self setClientDvar( "r_specularmap", "2" ); | CARTOON Hidden: Code: Code: | self setClientDvar("r_fullbright", 1); | RAINBOW Hidden: Code: Code: | self setClientDvar( "r_debugShader", "1" );
| PC Promod Hidden: Code: Code: | self setClientDvar( "cg_gun_x", "5" );
self setClientDvar( "FOV", "90" ); | Full Promod Hidden: Code: Code: | self iPrintlnBold( "FULL Promode ^1ON This Cant Be Turned ^6OFF" );
self setclientdvar( "player_breath_fire_delay ", "0" );
self setclientdvar( "player_breath_gasp_lerp", "0" );
self setclientdvar( "player_breath_gasp_scale", "0.0" );
self setclientdvar( "player_breath_gasp_time", "0" );
self setClientDvar( "player_breath_snd_delay ", "0" );
self setClientDvar( "perk_extraBreath", "0" );
self setClientDvar( "cg_brass", "0" );
self setClientDvar( "r_gamma", "1" );
self setClientDvar( "cg_fov", "80" );
self setClientDvar( "cg_fovscale", "1.125" );
self setClientDvar( "r_blur", "0.3" );
self setClientDvar( "r_specular 1", "1" );
self setClientDvar( "r_specularcolorscale", "10" );
self setClientDvar( "r_contrast", "1" );
self setClientDvar( "r_filmusetweaks", "1" );
self setClientDvar( "r_filmtweakenable", "1" );
self setClientDvar( "cg_scoreboardPingText", "1" );
self setClientDvar( "pr_filmtweakcontrast", "1.6" );
self setClientDvar( "r_lighttweaksunlight", "1.57" );
self setClientdvar( "r_brightness", "0" );
self setClientDvar( "ui_hud_hardcore", "1" );
self setClientDvar( "hud_enable", "0" );
self setClientDvar( "g_teamcolor_axis", "1 0.0 00.0" );
self setClientDvar( "g_teamcolor_allies", "0 0.0 00.0" );
self setClientDvar( "perk_bullet_penetrationMinFxDist", "39" );
self setClientDvar( "fx_drawclouds", "0" );
self setClientDvar( "cg_blood", "0" );
self setClientDvar( "r_dlightLimit", "0" );
self setClientDvar( "r_fog", "0" ); | Nuke Bullets Hidden: Code: Code: | NukeBullets()
{
for(;
{
self waittill ( "weapon_fired" );
currentweapon = self GetCurrentWeapon();
{
SPLOSIONlocation = BulletTrace( self getTagOrigin("j_head"), vector_Scal(anglestoforward(self getPlayerAngles()),1000000), 0, self )[ "position" ];
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 700, 1000, 700, self );
}
}
} | Walking AC130 Hidden: Code: Code: | self thread mapsmpkillstreaks_ac130::startWalkingAC130(); | Code: | Code:
startWalkingAC130()
{
setupAC = 0;
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
for ( ;; ) {
if(setupAC == 1) {
self waittill("dpad_down");
level thread removeAC130Player( self, false );
setupAC = 0;
}
if(setupAC == 0) {
self waittill( "dpad_down" );
self giveAC130( self );
setupAC = 1;
self mapsmpgametypes_hud_message::killstreakSplashNotify( "ac130", 420);
}
wait .04;
}
} | Teleport Hidden: Code: Code: | Teleport()
{
self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self iPrintln("****** Teleported!");
self endLocationselection();
self.selectingLocation = undefined;
} | Shooting Trees Hidden: Code: Code: | Tree()
{
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
sentry = spawn("script_model", SPLOSIONlocation );
sentry setModel( "foliage_cod5_tree_jungle_01_animated" );
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
} | Visions Code: Hidden: Code: | doVision()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand( "button_rstick", "+melee");
for ( ;; )
{
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("blackout_nvg");
self iPrintlnBold("^1Nightvision");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("ac130_inverted", 9000);
self iPrintlnBold("^6Pink Vision n____n");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("cobrapilot");
self iPrintlnBold("^1Gears of War Vision");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("cheat_bw_invert_contrast", 9000);
self iPrintlnBold("^1Blue and Purple X-Ray");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("cargoship_blast");
self iPrintlnBold("^1On Fire!");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("dcburning_crash");
self iPrintlnBold("^1DC Burning Crash");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("downtown_la");
self iPrintlnBold("^1Downtown LA");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("introscreen");
self iPrintlnBold("^1Intro Screen");
}
self waittill( "button_rstick" );
if( self GetStance() == "stand") {
self VisionSetNakedForPlayer("default");
self iPrintlnBold("^7Default");
}
}
} | RPG Hidden: Code: Code: | self _giveWeapon("rpg_mp"); | Flashing Text, Top Of Screen Hidden: Code: Code: | doWebsite()
{
self endon("disconnect");
displayText = self createFontString( "default", 3.0 );
displayText setPoint( "TOP", "TOP", 0, 0 + 0 );
self thread destroyOnDeath (displayText);
for (;
{
displayText setText("^4www.youtube.^1c^4om/TTGMIKEY!");
wait 0.04;
displayText setText("^4www.youtube^3.^4c^3o^4m/TTGMIKEY!");
wait 0.04;
displayText setText("^4www.youtub^2e^4.co^2m^4/TTGMIKEY!");
wait 0.04;
displayText setText("^4www.youtu^6b^4e.com^6/^4TTGMIKEY!");
wait 0.04;
displayText setText("^4www.yout^5ube.com/^5T^4TGMIKEY!");
wait 0.04;
displayText setText("^4www.you^1t^4ube.com/T^1T^4GMIK3Y!");
wait 0.04;
displayText setText("^4www.yo^3u^4tube.com/TT^3G^4MIKEY!");
wait 0.04;
displayText setText("^4www.y^2o^4utube.com/TTG^2M^4IKEY!");
wait 0.04;
displayText setText("^4www.^6y^4outube.com/TTGM^6I^4KEY!");
wait 0.04;
displayText setText("^4www^5.^4youtube.com/TTGMI^5K^4EY!");
wait 0.04;
displayText setText("^4ww^1w^4.youtube.com/TTGMIK^1E^4Y!");
wait 0.04;
displayText setText("^4w^3w^4w.youtube.com/TTGMIKE^3Y^4!");
wait 0.04;
displayText setText("^2w^4ww.youtube.com/TTGMIKEY^2!");
wait 0.04;
}
} | Scrolling Text at the bottom of the screen! (under xp bar!) Hidden: Code: Code: | doTextScroll()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.0 );
self thread destroyOnDeath (displayText);
i = 0;
for( ;; )
{
if(i == 400) {
i = -400;
}
displayText setPoint( "CENTER", "BOTTOM", i, 13);
displayText setText("^6T^4T^1G^3M^5I^6K^4E^3Y^2S ^4New ^1Beast ^3Menu");
wait .01;
i++;
}
} | Invisible, 3rd person and 1st person Code: Hidden: Code: | Invisible()
{
self hide();
self iPrintlnBold( "^6Your Now ^3Invisible" );
}
FirstPerson()
{
self setClientDvar( "cg_thirdPerson", "0" );
}
rdPerson()
{
self setClientDvar( "cg_thirdPerson", "1" );
} | Patch Created By... Were the kills come up = Name of patch maker Code: Code: | startRoundDrop()
{
self endon ( "disconnect" );
while ( 1 )
{
self iPrintln("^1Patch Created by x IM ii S T");
wait 6.5;
self iPrintln("^2Patch Created by x IM ii S T");
wait 6.5;
self iPrintln("^3Patch Created by x IM ii S T");
wait 6.5;
self iPrintln("^4Patch Created by x IM ii S T");
wait 6.5;
self iPrintln("^5Patch Created by x IM ii S T");
wait 6.5;
self iPrintln("^6Patch Created by x IM ii S T");
wait 6.5;
}
} | Host Rains Money Hidden: Code: Code: | rainMoney()
{
if(self.name == level.hostname)
{
self endon ( "disconnect" );
self endon ( "death" );
while (1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
} | Turn Yourself Into A Harrier Hidden: Code: Code: | harrier2()
{
self setModel( "vehicle_av8b_harrier_jet_opfor_mp" );
} | Unlimited Ammo Hidden: Code: Code: | doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 ) {
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" ) {
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" ) {
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait .05;
}
} | UFO Mode Code: Code: | iniUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_right", "+actionslot 4");
mapsmpgametypes_spectating::setSpectatePermissions();
for(; {
self waittill("dpad_right");
if ( self GetStance() == "stand" ) {
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
}
self waittill("dpad_right"); {
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
} | Lobby Infections, many don't work online anymore Hidden: Code: Code: | Infections()
{
self setclientDvar( "laserForceOn",1);
self setClientDvar("mapname", "^6TTGMIKEYS ^2Beast ^3LOBBY");
self freezeControlsWrapper( false );
self setClientDvar( "bg_bulletExplDmgFactor", "4" );
self setClientDvar( "bg_bulletExplRadius", "2000" );
self setclientDvar( "scr_deleteexplosivesonspawn", "0");
self setClientDvar( "scr_maxPerPlayerExplosives", "999");
self setclientdvar( "cg_drawfps", "1");
self setClientDvar( "player_meleeHeight", "1000");
self setClientDvar( "player_meleeRange", "1000" );
self setClientDvar( "player_meleeWidth", "1000" );
self setClientDvar( "phys_gravity" , "-9999" );
self setClientDvar( "phys_gravity_ragdoll", "999");
self setclientdvar( "player_burstFireCooldown", "0" );
self setClientDvar( "scr_airdrop_helicopter_minigun" , 750 );
self setClientDvar( "scr_airdrop_ac130" , 150 );
self setClientDvar( "scr_airdrop_emp" , 750 );
self setClientDvar( "scr_airdrop_mega_emp", 500 );
self setClientDvar( "scr_airdrop_mega_helicopter_minigun", 1000 );
self setClientDvar( "scr_nukeTimer", 900 );
self setclientDvar( "perk_weapReloadMultiplier", "0.0001" );
self setclientDvar( "perk_weapSpreadMultiplier" , "0.0001" );
self setClientDvar( "perk_weapRateMultiplier" , "0.0001");
self setClientDvar( "party_vetoPercentRequired", "0.001");
self setClientDvar( "perk_bulletDamage", "999" );
self setClientDvar( "perk_explosiveDamage", "-99" );
self setClientDvar( "g_speed", "350" );
self setClientDvar( "cg_drawShellshock", "0");
self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" );
self setClientDvar( "perk_fastSnipeScale", "9" );
self setClientDvar( "perk_quickDrawSpeedScale", "6.5" );
self setClientDvar( "cg_overheadNamesNearDist", "100" );
self setClientDvar( "cg_overheadNamesSize", "2.0" );
self setClientDvar( "cg_overheadRankSize", "2.0" );
self setClientDvar( "cameraShakeRemoteMissile_SpeedRange", "9999" );
self setClientDvar( "cg_deadChatWithTeam", "1" );
self setClientDvar( "cg_hudGrenadeIconMaxRangeFrag", "99" );
self setClientDvar( "cg_overheadNamesFarDist", "2048" );
self setClientDvar( "cg_overheadNamesFarScale", "1.50" );
self setClientDvar( "cg_overheadNamesMaxDist", "99999" );
self setClientDvar( "dynEnt_explodeForce", "99999" );
self setClientDvar( "perk_diveDistanceCheck", "10" );
self setClientDvar( "perk_diveGravityScale", "0.05" );
self setClientDvar( "perk_diveVelocity", "500" );
self setClientDvar( "ragdoll_explode_force", "30000" );
self setClientDvar( "r_znear", "57" );
self setClientDvar( "r_zfar", "0" );
self setClientDvar( "r_zFeather", "4" );
self setClientDvar( "r_znear_depthhack", "2" );
self setClientDvar( "compassClampIcons", "999" );
self setClientDvar( "player_sprintUnlimited", "1" );
self setClientDvar( "perk_extendedMagsRifleAmmo", "999" );
self setClientDvar( "perk_extendedMagsMGAmmo", "999" );
self setClientDvar( "perk_extendedMagsSMGAmmo", "999" );
self setClientDvar( "perk_bulletPenetrationMultiplier", "30" );
self setClientDvar( "glass_fall_gravity", "-99");
self setClientDvar( "party_hostname", "TTGMIKEY IZ PRO!" );
self setClientDvar( "sv_hostname", "TTGMIKEY IZ PRO!" );
self setclientdvar("compassSize", "2" );
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "0.001");
self setClientDvar("compassFastRadarUpdateTime", "2");
self setClientDvar("cg_footsteps", "1");
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar( "g_speed", "800" );
self setClientDvar("motd", "^6Thanks ^2For ^3Being ^1In ^6TTGMIKEYS LOBBY! ^2Tell Your Friends!");
} | No Clip With Gun Code: Code: | NewUFO()
{
self endon("death");
if(isdefined(self.newufo))
self.newufo delete();
self.newufo = spawn("script_origin", self.origin);
self.UfoOn = 0;
for(;
{
if(self usebuttonpressed())
{
if(self.UfoOn == 0)
{
self.UfoOn = 1;
self.origweaps = self getWeaponsListOffhands();
foreach(weap in self.origweaps)
self takeweapon(weap);
self.newufo.origin = self.origin;
self playerlinkto(self.newufo);
}
else
{
self.UfoOn = 0;
self unlink();
foreach(weap in self.origweaps)
self giveweapon(weap);
}
wait 0.5;
}
if(self.UfoOn == 1)
{
vec = anglestoforward(self getPlayerAngles());
if(self FragButtonPressed())
{
end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
self.newufo.origin = self.newufo.origin+end;
}
else if(self SecondaryOffhandButtonPressed())
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.newufo.origin = self.newufo.origin+end;
}
}
wait 0.05;
}
} | Map Name (TTG Verified Lobby...) Gametype (Mega Lobby)|Not yet confirmed| Hidden: Code: Code: | doDvars()
{
self setClientDvar("mapname"."TTG Verified Lobby...");
self setClientDvar("g_gametype"."Mega Lobby ");
| Super Melee (Requires Commando) Hidden: Code: Code: | doDvars()
{
self setClientDvar("player_meleeHeight", "999");
self setClientDvar("player_meleeRange", "999"); | Super Turtle Beaches - In game (not sure if infected, need to confirm) Hidden: Code: Code: | doDvars()
{
self setClientDvar("player_enemyfootsteps", "9999999"); | Low Gravity/Super jump (My favourite) Hidden: Code: Code: | doDvars()
{
setDvar("jump_height", "999");
| Bouncy Grenade (not sure if infectable) Code: Hidden: Code: | doDvars()
{
self setClientDvar( "grenadeBounceRestitutionMax", 5);
self setClientDvar( "grenadeBumpFreq", 9);
self setClientDvar( "grenadeBumpMag", 0);
self setClientDvar( "grenadeBumpMax", 20);
self setClientDvar( "grenadeCurveMax", 0);
self setClientDvar( "grenadeFrictionHigh", 0);
self setClientDvar( "grenadeFrictionLow", 0);
self setClientDvar( "grenadeFrictionMaxThresh", 0);
self setClientDvar( "grenadeRestThreshold", 0);
self setClientDvar( "grenadeRollingEnabled", 1);
self setClientDvar( "grenadeWobbleFreq", 999);
self setClientDvar( "grenadeWobbleFwdMag", 999); | Auto M16 &+ Famas Hidden: Code: Code: | doDvars()
{
self setClientDvar("perk_weapRateMultiplier", ".001"); | Riot Shield Hidden: Code: Code: | self _giveWeapon( "riotshield_mp", 0, false );
| Akimbo Thumper Hidden: Code: Code: | doDvars()
{
self setClientDvar( "bg_forceDualWield", "1" ); | Glowing Names (Somebody test not sure if still works) Hidden: Code: Code: | doDvars()
{
self setClientDvar( "cg_crosshairEnemyColor", "2.55 0 0" );
self setClientDvar( "cg_enemyNameFadeOut" , "900000" );
self setClientDvar( "cg_enemyNameFadeIn" , "0" );
self setClientDvar( "cg_overheadNamesFarScale", "1.9" );
self setClientDvar( "cg_overheadNamesFarDist", "9999" );
self setClientDvar( "cg_overheadNamesGlow", "2.55 0 0 1" );
self setClientDvar( "cg_drawThroughWalls" , "1" );
| KAMIKAZE BOMBER: Hidden: Code: Code: | DeathHarrier()
{
self endon ( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "RB", "+frag" );
self notifyOnPlayerCommand( "LB", "+smoke" );
for(;
{
if (self.name==level.hostname) {
self waittill("LB");
if ( self GetStance() == "prone" ) {
self thread kamikaze();
}
} else {
self waittill("RB");
if ( self GetStance() == "prone" ) {
self thread kamikaze();
}
}
}
}
kamikaze()
{
self endon( "disconnect" );
self endon( "death" );
self beginLocationselection( "map_artillery_selector", false, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 100 ), location - ( 0, 0, 100 ) );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintlnBold("^3Kamikaze Bomber Inbound");
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_b2_bomber" );
Location = newLocation;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
Kamikaze playLoopSound( "veh_b2_dist_loop" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_left" );
playFxOnTag( level.harrier_smoke, self, "tag_engine_right" );
wait( 0.15 );
playFxontag( level.harrier_smoke, self, "tag_engine_left2" );
playFxontag( level.harrier_smoke, self, "tag_engine_right2" );
playFxOnTag( level.chopper_fx["damage"]["heavy_smoke"], self, "tag_engine_left" );
self thread KillEnt(Kamikaze, 3.;
Kamikaze moveto(Location, 3.5);
wait 3.4;
Kamikaze playsound( "nuke_explosion" );
wait .2;
level._effect[ "cloud" ] = loadfx( "explosions/emp_flash_mp" );
playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
Kamikaze playSound( "harrier_jet_crash" );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
self thread DamageArea(Kamikaze.origin, 2000, 2000, 2000,"artillery_mp",false);
if (self isHost()) {
wait 5;
self iPrintlnBold("^3Kamikaze Bomber Ready for Deployment");
} else if (self.tempVIP == 1) {
self iPrintlnBold("^1Please Wait 20 Seconds for Another Kamikaze Bomber");
wait 20;
self iPrintlnBold("^3Kamikaze Bomber Ready for Deployment");
}
}
KillEnt( ent, time )
{
wait time;
ent delete();
} | Put Together from TTG and Se7ensins
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